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SetActivePlayerFacing

The SetActivePlayerFacing function forces the player to face a specified direction using either coordinates (X, Y, Z) or a unit. This function is useful for orienting the player towards a specific location or target, which can be important for navigation, targeting, and other gameplay mechanics.

Parameters

  • x (optional): The X coordinate of the position to face.
  • y (optional): The Y coordinate of the position to face.
  • z (optional): The Z coordinate of the position to face.
  • unit (optional): The unit identifier (GUID) or unit identifier (such as "target", "focus", etc.) to face.

Example Usage in Lua

Here is an example of how to use the SetActivePlayerFacing function in Lua:

local api = ...

-- Function to make the player face a specified position
function FacePosition(x, y, z)
    api.SetActivePlayerFacing(x, y, z)
    print("Player is now facing position (" .. x .. ", " .. y .. ", " .. z .. ").")
end

-- Function to make the player face a specified unit
function FaceUnit(unit)
    api.SetActivePlayerFacing(unit)
    print("Player is now facing unit: " .. unit)
end

-- Example usage: Make the player face position (100, 200, 300)
FacePosition(100, 200, 300)

-- Example usage: Make the player face the target
FaceUnit("target")