DrawLine
The DrawLine function draws a line between two points in 3D space. This function is useful for visualizing connections or paths between points in the game world.
Parameters
x1(number): The x-coordinate of the starting point.y1(number): The y-coordinate of the starting point.z1(number): The z-coordinate of the starting point.x2(number): The x-coordinate of the ending point.y2(number): The y-coordinate of the ending point.z2(number): The z-coordinate of the ending point.r(number): The red color component (0.0 to 1.0).g(number): The green color component (0.0 to 1.0).b(number): The blue color component (0.0 to 1.0).a(number): The alpha (transparency) value (0.0 to 1.0).thickness(number): The thickness of the line.
Example Usage in Lua
Here is an example of how to use the DrawLine function in Lua:
local api = ...
-- Function to draw a yellow line with specified thickness between two points
function DrawYellowLine(x1, y1, z1, x2, y2, z2, thickness)
local r = 1.0
local g = 1.0
local b = 0.0
local a = 1.0
api.DrawLine(x1, y1, z1, x2, y2, z2, r, g, b, a, thickness)
print("Drew a yellow line from (" .. x1 .. ", " .. y1 .. ", " .. z1 .. ") to (" .. x2 .. ", " .. y2 .. ", " .. z2 .. ") with thickness " .. thickness)
end
-- Example usage: Draw a yellow line from (0, 0, 0) to (10, 10, 10) with thickness 2
DrawYellowLine(0, 0, 0, 10, 10, 10, 2)