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DrawFilledRectangle

The DrawFilledRectangle function draws a filled rectangle in 3D space. This function is useful for visualizing solid rectangular areas or regions in the game world.

Parameters

  • x (number): The x-coordinate of the rectangle's origin.
  • y (number): The y-coordinate of the rectangle's origin.
  • z (number): The z-coordinate of the rectangle's origin.
  • width (number): The width of the rectangle.
  • height (number): The height of the rectangle.
  • facing (number): The facing direction of the rectangle.
  • r (number): The red color component (0.0 to 1.0).
  • g (number): The green color component (0.0 to 1.0).
  • b (number): The blue color component (0.0 to 1.0).
  • a (number): The alpha (transparency) value (0.0 to 1.0).
  • thickness (number): The thickness of the rectangle's edges.
  • segments (number): The number of segments used to draw the rectangle.

Example Usage in Lua

Here is an example of how to use the DrawFilledRectangle function in Lua:

local api = ...

-- Function to draw a filled blue rectangle with specified dimensions and color at the given coordinates
function DrawFilledBlueRectangle(x, y, z, width, height, facing)
    local r = 0.0
    local g = 0.0
    local b = 1.0
    local a = 1.0
    local thickness = 2.0
    local segments = 4
    api.DrawFilledRectangle(x, y, z, width, height, facing, r, g, b, a, thickness, segments)
    print("Drew a filled blue rectangle at (" .. x .. ", " .. y .. ", " .. z .. ") with dimensions " .. width .. "x" .. height)
end

-- Example usage: Draw a filled blue rectangle at coordinates (10, 20, 30) with dimensions 5x10 facing 90 degrees
DrawFilledBlueRectangle(10, 20, 30, 5, 10, 90)